"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.QuestModifier = void 0;
class QuestModifier {
    /**
     * Modify the quests in the given tables using the provided JSON utility.
     *
     * @param {IDatabaseTables} tables - the tables containing the quests
     * @param {JsonUtil} jsonUtil - the JSON utility for cloning objects
     * @return {void}
     */
    modifyQuests(tables, jsonUtil, debug) {
    }
}
exports.QuestModifier = QuestModifier;
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